Hey, Daniel
here,
Yesterday,
after battling with lights, XNA/MonoGame, shaders, and GUI, I've decided to
switch back to LibGDX. Dunno why I’d decided to use XNA/MonoGame in the first
place...
Below you can
find the list of reasons for switching over to LibGDX from XNA/MonoGame:
MonoGame
uses terrible shaders.
MonoGame is
DirectX/OpenGL, so I don't really have control over these, unless I really
exhaust myself searching through their code. I have also never used DirectX.
No GUI in
MonoGame/XNA, LibGDX has one of the most awesome GUI systems I've ever seen.
I have more
experience in using LibGDX.
LibGDX
allows me to use low level functions of OpenGL, while still having big, high
level API.
Once again
LibGDX GUI.
I can use
box2dlights in LibGDX.
I had
experience with box2dlights before.
LibGDX API
++++++
MonoGame/XNA
content pipeline...
I would
find more reasons but I don't really want to waste time, going to code~!
See ya
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